DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.5 out of 5 | 458 ratings
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development
About This Book

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.

  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
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Book Description

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of Ray Tracing. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.

Key Features:
  • Comprehensive coverage of DirectX 12 and related topics
  • Practical examples and real-world applications
  • Step-by-step guides for implementing techniques
  • Insights from industry experts and practitioners
  • Exercises and challenges to test your understanding
Who Should Read This Book?

This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.

Customer Reviews
4.5 out of 5
94 global ratings
Alexander Rodriguez
Alexander Rodriguez
March 5, 2025

This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about DirectX 12 and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!

My rating: 4 out of 5 stars

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Logan Taylor
Logan Taylor
March 12, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX.

Olivia Walker
Olivia Walker
April 2, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Shader Development.

William Jackson
William Jackson
March 21, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on GPU Programming.

Ava Gonzalez
Ava Gonzalez
July 9, 2025

After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in Ray Tracing, this book is a must-read.

My rating: 5 out of 5 stars

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Grace Moore
Grace Moore
July 24, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX.

Matthew Wilson
Matthew Wilson
June 21, 2025

This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about Optimization and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!

My rating: 4 out of 5 stars

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Isabella Martin
Isabella Martin
June 4, 2025

I purchased DirectX+HLSL/Graphics/Compute All-in-One based on a friend's recommendation, and I'm so glad I did. The insights on GPU Programming have transformed how I approach my projects. It's rare to find a book that's both informative and enjoyable to read.

My rating: 4 out of 5 stars

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Ella Garcia
Ella Garcia
June 20, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Optimization.

Liam Flores
Liam Flores
July 2, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Graphics Pipeline.

Lily Martin
Lily Martin
June 20, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX 12.

Benjamin Ramirez
Benjamin Ramirez
May 4, 2025

This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about Game Development and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!

My rating: 3 out of 5 stars

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Discussion Forum
Evelyn Allen
Evelyn Allen
January 30, 2025

What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Shader Development approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.

My rating: 4 out of 5 stars

Jack Harris
Jack Harris
June 29, 2025

I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing Rendering. It's clear, concise, and packed with valuable insights.

My rating: 3 out of 5 stars

Amelia King
Amelia King
October 8, 2025

After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in Compute Shaders, this book is a must-read.

My rating: 4 out of 5 stars

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About the Author
Author
Author

A renowned expert in HLSL with over 14 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.

View All Books by This Author
Reader Statistics
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5 star
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2 star
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1 star
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  • Professional 71%
  • Student 30%
  • Enthusiast 28%